“Entia non sunt multiplicanda praeter necessitatem”
– Ockham’s razor

“Entities must not be multiplied beyond necessity” is perhaps one of the most fundamental principles of the C2 approach, that when all solutions to a problem are considered equal – the simplest one is the most worthwhile.

The overall aim of C2 training is not the attempt of making the seemingly impossible become merely possible, as is so-often the case, but to make what is already possible become highly probable.

Probability is a crucial component, and all efforts are ruthlessly geared toward establishing the highest-percentile options that are prioritised throughout both the training effort and the tactical application.

Primary focus is concentrated upon highly functional generic techniques, tools, and tactics that are relatively simple to learn and retain, easily adapted to work in a wide variety of situations, and proven to work under the extreme stress of real combat. Any formula is always more important, and useful, than even a multitude of specific answers – so this formula-based approach aims firstly to produce a solid and secure foundation that supports and enhances further training.

The concept of ‘reverse engineering’ features very highly in the development and design of the C2 tactical model and presented material – solutions are created to address actual context-driven situations and requirements, as opposed to the manufacture of ‘problems’ to suit favoured ‘answers’ instead.  Need must take priority over want, and the C2 training approach ensures that this is rigorously adhered to.

Innovation is a key component – no credibility is allocated to dogma, but neither is anything ‘new’ adopted purely to be different. Furthermore, that which already exists and has been proven to be effective is continually improved upon wherever possible. Everything should be subject to scrutiny and objective review, and a founding tenet of the C2 approach is that everything truly is, and always will be.

Proof is everything – faith stands for nothing